Tuesday, June 14, 2005

one megapixel

We're looking at combining (live) tele-immersion data with the croquet gallery project.

The tele-immersion data comes in the form of a huge point cloud: xyz, rgb per point,
with millions of points. (~ 640x480x20 or so per frame at about 10Hz.)

I did some initial tests to see if there's even a remotre feasability and discovered some interesting things:

1. you can send at least a million points straight to openGL in an array.
2. openGL can render at least a million point at slow but interactive rates, say 13Hz.
3. openGL rendered big points faster than small points!
- with pointsize at 1, i got 9Hz, with pointsize at 15, i got 13Hz, very consistently.
Weird!

some screenshots.



4 Comments:

Blogger Darius said...

Probably some clipping of the hidden points.

4:56 PM  
Blogger orion said...

.. ah,
right.

more points fail the Z depth test due to higher coverage by points in front of them.

6:40 PM  
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1:34 PM  

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